![]() That product was, though expensive, not a bad attempt at creating a third party Desert platform, based on the use of large generic paper desert maps rather than the small geoboards of West of Alamein. Now, many ASLers may remember that Critical Hit did this exact same thing just a couple of years ago with its release of Afrika Korps–El Alamein. DW41 is essentially an attempt to make a “core” module for Desert scenarios. The 2014 release of Desert War: 1941 (DW41) is in many respects a perfect example of this. Critical Hit is to consistency what Pauly Shore was to dramatic acting. It is a history of “new series” that end after a run of only one product, of scenario card styles that are abandoned more quickly than a three-eyed stepchild, of constantly changing map artwork. ![]() The history of Critical Hit is a long road littered with the baggage of scrapped concepts and initiatives, like tired refugees discarding their belongings as they flee. The most consistent thing about ASL third party publisher Critical Hit is that it is consistently inconsistent. 6 8" x 22" unmounted (heavy paper) geoboards (duplicates of one generic desert geoboard), 3 8" x 22" unmounted, uncut geoboards (x9, x15, 圎2), 9 sheets of overlays, 1 play aid, 6 pages rules, 12 scenarios, 824 die-cut counters Commentary:
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